Death Knight Tank Builds – Patch 3.1
Posted on 2009 under Death Knight, Dedbitt, Tanking | 43 Comments13 Apr

Based heavily on the Elitist Jerks Death Knight forum here are what are considered to be the standard tanking builds for patch 3.1. Tank builds differ from DPS builds in that since a tank isn’t trying to do a single thing very well (i.e. lots of damage) more flexibility in builds is called for. Some tanks may want more damage mitigation, others may need more damage talents for better threat generation. These are solid builds worked out by the top theorycrafters, however you are free to adjust them to suit your own play style or needs so long as you understand deviating from the standard makes you, not others, liable for the consequences.
As before there are two popular tanking builds, one for frost and one for unholy. Frost provides better initial threat and constant damage reduction while maintaing AoE threat generation ability. Unholy provides better AoE threat, more damage mitigator buttons, and raid buffs. Blood tank builds may appear later, the new Will of Necropolis is certainly nice in some settings, but the jury is still out on blood being as viable overall as frost and unholy. I know, nothing new there.
So let’s go over our two standard tanking builds so you can setup your own build from there.
Frost has long been considered the build for main tank death knights. The patch changes bring better damage reduction but all in all the play style is the same. Points can be shuffled around. I prefer Deathchill for an opening Howling Blast AoE crit but others may want Hungering Cold. If your raid needs Improved Icy Talons then you can pull points out of the blood tree.
Rotation – Single Target: IT, BS, OB, BT, OB, RD
Against a single target you’ll apply Frost Fever, small hit, big hit, blood rune to death rune, big hit, and dump runic power (Frost Strike by default).
Rotation – Multiple Targets: DnD, IT, PS, Pest, HB/Pest/BB, RD
Against multiple targets you’ll open with an AoE, apply Frost Fever, apply Blood Plague, spread diseases to all targets, then pick one of three AoE attacks based on your situation, and dump runic power (Frost Strike by default).
Unholy is considered the standard AoE tank build, typically for off tanks but you can main tank with it as well. Points can be shuffled around, just like with the frost tank build. The speed boost from Improved Unholy Presense is dumped in favor of freeing up two talent points and using Enchant Boots – Tuskarr’s Vitality but if you want you can pull points out of Dirge to get it back. You can also pull some points from the blood tree if you want to add other talents.
Rotation – Single Target: IT, PS, BS, BS, SS, SS, SS, SS, RD
Against a single target you’ll apply Frost Fever, apply Blood Plague, blood rune to death rune, blood rune to death rune, big hit, big hit, big hit, big hit, and then dump your runic power.
Rotation – Multiple Target: DnD, IT, PS, Pest, UB, SS/Pest/BB, RD
Against multiple targets you’ll open with an AoE, apply Frost Fever, apply Blood Plague, spread diseases to all targets, more AoE, then pick one of three attacks based on your situation, and dump runic power.
by Darkken, on April 15 2009 @ 10:43 am
why would you not want to apply blood plague (crypt fever/ebon plague) first to its benefits are applied to IT/frost fever?
Total Comment by Darkken: 1
by Dedbitt, on April 16 2009 @ 9:38 am
Crypt Fever and Ebon Plague come up with either Blood Plague or Frost Fever. There may be a base damage difference between the two which would dictate which is best to use second to get the advantage of Crypt Fever/Ebon Plague (my guess would be use PS first and IT will hit harder second), but that’s something you theorycraft for DPS performance.
You can switch between IT or PS being first. With an unholy build PS has the benefit of causing Desecration, so you do more damage there after and any close mobs that head for a healer are slowed. However as the tank you are likely trying to get initial aggro as quickly as possible, so the range on IT usually wins (especially if it takes the mob a second to get into melee range, at which point PS is ready to go).
by crompy, on April 27 2009 @ 4:14 am
Hi
Thanks for this nice overview. as a new DK player i was looking for a post like this!! This sure will get me started in my tanking (and DPS thx to the other post) role =)
thanks again, very well written!!
Total Comments by crompy: 2
by Ilya Mikhaylov, on April 27 2009 @ 9:18 am
I am using a 12/23/36 hybrid tanking build that i think combines the highest survivability with very decent AoE damage, to my experience it is better then the full frost spec. I would love to have comments on it, here is the link; http://www.wowarmory.com/talent-calc.xml?cid=6&tal=00550200000000000000000000003250505000003000000000000000035020305023215031000000100000
Total Comment by Ilya Mikhaylov: 1
by ketut, on April 27 2009 @ 11:47 pm
so many damn tanker build,
Total Comment by ketut: 1
by crompy, on May 11 2009 @ 2:22 am
i have tried the Unholy Tank build and i must admit it works very well in Naxx 10 man as maintank! even singletarget thread is very nice with my bluegear from rep/heroics!
Total Comments by crompy: 2
by Paddy, on May 18 2009 @ 9:59 am
Just wondered what the difference would be in opening with the rotation: (multi mob)
D&D, howling blast and Blood Boil, then when runes are back up, PS, pest, BB again.
I have my howling blast glyphed to give Frost fever, so all mobs will be hit and diseased, then the BB will do more damage (and threat) it’s a massive boom AOE threat opener for multi mobs, especially if you use deathchill to make the howling blast crit.
On single target, I’m trying to see the favour of doing Obliterate over Howling Blast, they both use the same runes, and barring the 15% chance to proc a free HB, oblit doesn’t seem to hit as hard (maybe to do with the quality of my weapon). With my HB glyphed, IT is just a filler move, so all my Killing Machine procs are 3.5K+ HBs and it also refreshes my Frost Fever on all targets, meaning that I can keep on using Blood Boil more often as I have also spent points in extending the disease time by 6 seconds.
I’ve yet to get Omen and test my TPM, but I’m guessing this could work well. I’ve had no problems tanking multi mobs so far, except trying to do CoS at 77, bosses were hitting me for crushing blows, it was untidy but we got thru it.
Also as a side note, I see you haven’t mentioned rune strike. It’s cheap (20 runic power) and has “high threat” as quoted in the move description. I’d suggest having it macro’d to your favourite move so it’s always used when it’s up (after a dodge/parry) frost strike does hit nice and hard, but at twice the runic power cost it seems like it should take a back seat to Rune strike, unless of course you’ve got 70+ runic power, then pop a frost strike, leaving enough to keep rune strike available.
Just my thoughts, I’d appreciate any feedback.
Total Comments by Paddy: 9
by Paddy, on May 18 2009 @ 11:22 am
OK me being dumb, HB has a cooldown, OB doesn’t.
So for single target I’m thinking open with HB, coz a HB crit is a lot stronger than a IT crit. My glyph will also FF the target. Then use PS, so the target is double diseased, use Blood Tap to make a death rune, then OB and BS or BB.
Does BS provide more threat on a single target than BB?
that rotation will use up all 6 runes, and is cyclable as the HB will cool down in time with the runes. Putting in the occasional rune strike and frost strike between things.
As I’ve said, my HB will use up the killing machine procs, between rotations I would hope for it to proc so each HB after the initial one will be a crit and refreshing the FF.
Also with extended diseases I wont need to use PS on every rotation, so no need for a blood tap and I can use 2 BS or BB instead.
On reflection, for MTing a boss, glyph of pestilence would be best, refreshing diseases for the cost of 1 blood rune, but for OT and multi mob I think the glyph of HB is marginally better, as the main target will die fairly fast so pestilence glyph would be useless.
Total Comments by Paddy: 9
by Dedbitt, on May 20 2009 @ 2:51 pm
Paddy – If I miss one of your questions here just let me know. For single target BS does more damage in my experience than BB, which equals more threat. If you are specced so BS gives you a death rune, so much the better. I’d be careful about AoE openers as a tank that each up all of your runes. What happens if one mob for out of range? What if your AoE DPS acts up? I like have something available for emergencies when tanking myself. The DPS can back off if that means you open with less threat, the back off period will only be a matter of seconds and could potentially save a wipe. I have rune strike macroed into all of my strikes, so it just spams as it is available. It isn’t a rotation item since it is a proc based attack, but it is a must for tanks I agree. I’d be careful about being Glyph of Pestilence. One rune refresh of diseases looks nice, but you get so much more threat (and damage) to the boss by doing it the old fashion way. If you are tanking a single boss what do you need the extra runes for anyway?
by Paddy, on May 21 2009 @ 5:55 am
Thanks a lot for the reply!
D
Yeh, I’m kinda new to DK tanking, I’ve tanked with a warrior before, and that was pretty simple.
I’ve just started tanking Heroics with my DK and I’m sometimes struggling to keep aggro, I’m think that’s mainly in part to my weak weapon, I’ve still got the de-ranged war axe from the Amphitheatre of Anguish, which was nice up till 80, but now I need to replace, I’m saving for a titansteel one.
As you said in the new heroic tactic of “AOE now and ask questions later” I’m trying to work out the fastest way to gather up all mobs in the first 3-4 secs, Boomkins, Mages and Warlocks AOEing have pretty high threat, I wanna make sure I keep them safe.
i’ve found the howling blast opener to work pretty well, I obviously make sure all mobs are in range, and then blood boil straight after, with them all sitting in the D&D it seems to be ok, I’ll play around with that and the more standard IT, PS, Pest to see which works for me.
On multi mobs I’m doing 1400 DPS having just dinged 80 yesterday, so that seems enough to keep the aggro, I’ve also macroed a nice rotation for bosses,
Deathchill, howling blast crit(FF due to glyph), PS, BT, Obli, BS.
I know this blows all runes in 1 go, but with an upgraded weapon I’m confident that it’s enough to grab the boss and hold them, with rune strikes when they’re up.
The main problem I had was Gundrak Heroic, I was attempting to Kite the first boss to the second boss area to avoid the snake wraps, but when I got him there, I couldn’t lock down aggro, I kept having to chase him around.
This was probably a combination of my weak weapon and DPS starting a bit early, but it was still very frustrating.
Thanks for the input
Also, is there macro code to stop the error message “I can’t do that yet” or “not enough runic power” if I macro Rune strike to my moves it might get annoying to hear my Toon moan at me every other button press.
Thanks again
Total Comments by Paddy: 9
by Paddy, on May 21 2009 @ 6:27 am
Ah, being dumb again, just saw your macro thread with the error message thing. Thanks again!
Although I did post something on another thread, I’m not sure where.
Rune of the Stoneskin gargoyle Vs Rune of Swordshattering.
If I’m already Def Capped, I’d assume Swordshattering is my best rune, 4% parry = 4% damage mitigation?
But in your thread you said that stoneskin gargoyle is still better even when def capped. My rough calculations say that 25 defence would give 1% additional chance to dodge, parry and for the enemy to miss and 2% HP is almost forgettable.
So if already def capped, Stoneskin Gargoyle gives 3% damage mitigaion and Swordshattering gives 4%?
Maybe I’m over simplifying it or my maths is wrong?
Thanks
Total Comments by Paddy: 9
by Dedbitt, on May 21 2009 @ 7:11 am
Paddy – The macro line you are looking for it this line, added to the end of your macro. I use it in all of my Rune Strike macros to remove the error spam.
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
For the tanking runes don’t do the math, look at the actual numbers in game. Sit in Ebon Hold with your tank gear and spec and check your numbers with each rune. And again, if you are using any defense enchants or gems you need to look at other tanking enchants and gems you could use instead if you use the defense rune. I bet you those items put together give you more total mitigation.
by Paddy, on May 21 2009 @ 8:49 am
Ok cool I’ll try that with my tanking gear on in ebon hold.
Right now I have only 1 defence gem (in a yellow socket for the bonus) and 0 defence enchants and I have 550 ish defence.
I’m still waiting for the def ring to drop from Gundrak normal, also to get the def chestpeice from Wyrmrest at Revered. With these 2 items and the head/shoulder (which there is really no replacement for) tank enchants I guess my def could get up close to 565, which would make it possible to swap runes and still be capped.
Gah, why do I have to be at work right now and can’t check these things?!
I’m just concerned that my parry is low, like <15% and my dodge is around 20%, I feel as if I should be parrying more.
Also is there a better cloak enchant for tanks than defence if you’re already capped? would 23 haste be any good?
Total Comments by Paddy: 9
by Paddy, on May 21 2009 @ 8:57 am
BTW, thanks for all the replies, it’s nice to find someone who understands DK tanking rather than just “Yeh I can wear plate, I’ll tank” I’ve healed so many fail DKs in heroics that I wanted to make a great DK tank.
I even helped heal a lowbie group in UK normal once and the DK “tank” said “mobs can’t crit, why would I need defence?”
Yeh, maybe it’s just my server but there are too many noobs out there that roll DKs and think they can do everything.
Total Comments by Paddy: 9
by Dedbitt, on May 21 2009 @ 10:36 am
Paddy – For cloak enchants check out Enchant Cloak – Major Agility, gives a bit of dodge. Titanweave may still come out ahead, I haven’t done the math myself. Your dodge will always be higher than parry, and that’s fine. Dodge costs less than parry (takes less rating to get a percent), has a lower diminishing return rate for death knights, and dodge works from any direction while parry only works with the mob in front of you. Don’t worry about dodge vs parry numbers, just worry about their combined number. Death knights seem to be the new hunter class, so easy to start a lot of people player them but few master them.
by Paddy, on May 22 2009 @ 6:14 am
Just a quick update to say thanks, macro-ing rune strike to every move means my aggro control is much better, rune striking so often means I’m generating a lot more threat.
I still need to upgrade my weapon to increase my single target threat, but I’m going to attempt to re-run CoS normal for the sword drop from Mal Ganis, pre heroics I’d say it’s the best non epic DK tank weapon.
Of course I’m saving up for the Titansteel destroyer, but after buying flying and a bone gryphon at 77 I’m short of money, so I’ll run CoS till I have enough to get it.
I’m at 547 defence with no enchants and no defence gems so I’ve got some room to play around with my gear.
Hopefully OTing Naxx 10 this weekend, wish me luck!
Total Comments by Paddy: 9
by Thalron, on May 29 2009 @ 1:31 pm
Hi,
Thx for nice overview about tanking.
My question is about macros, you said you have RS added to every strike but it is just one macro or you have to do new macros to each strike? and u will add
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show() to each? (to remove the error spam)
Also can you just type in this mcro as a example pls.
Total Comments by Thalron: 2
by Dedbitt, on May 29 2009 @ 4:14 pm
Thairon – You have to make a macro for each strike, so I have a macro for Icy Touch, Plague Strike, Scourge Strike, and Death Strike. You can make any attack move a Rune Strike macro, but I spam those four enough to cover my procs. I use these macros in DPS mode as well, Rune Strike does a lot of damage for the cost. Here’s an example of my macros, just replace “Icy Touch” with the strike.
#showtooltip
/startattack
/cast Icy Touch
/cast Rune Strike
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
by Thalron, on May 30 2009 @ 11:19 am
Hi,
Thx for your answer and macros, they work well.
In your post about DPS you recommend to use Rune of fallen Crusade on the 2h waepon. Do you think it better eaven from “Massacre” (pernament 110 AP) enchant? Would you use this rune for tanking too?
Also, I found this numbers as a needed for DK Tank, what you think?
“540 defense SKILL which is acquired with 690 defense RATING
Dodge = 88%
Parry = 47%
Miss = 16%
Hit cap = 8% in order to not ?miss? on a lvl 83 target
Expertise cap = 6.5% to avoid being dodged”
Thanks
Total Comments by Thalron: 2
by Grimtorn, on June 4 2009 @ 10:11 am
I may be missing something here (wouldn’t be the first time)… but I’ve been looking at your frost build, and I’m confused about the solo rotation…
you indicate…
…what is BT? Did you mean HB?
Total Comments by Grimtorn: 4
by Dedbitt, on June 5 2009 @ 10:26 am
Thalron – Numbers look fine. I wouldn’t worry about actually hitting those dodge, parry, and miss numbers but they do give you a good idea of what the ratio between them should be.
by Dedbitt, on June 5 2009 @ 10:26 am
Grimtorn – BT = Blood Tap, to give you an instant death rune. It isn’t a maintainable part of the rotation, but it gives you some opening flexibility in case something happens and you need to use a rune attack to compensate.
by Gelsk, on June 11 2009 @ 2:51 am
I’m using something real similar to the frost build. I don’t have blood tap on rotation, I have it on unbreakable armor macro so I can get it up when I need it.
Also I’m debating picking up epidemic. I mean re-applying diseases is fun and all, but the damage that those ruins would give versus bladed armor or morbidity (which I am kind of a dnd fanatic so maybe not that). Here is my thinking, 2 runes to apply diseases, you could get about 1 extra rotation of pure Obliterate (with +20% damage+a chance to proc howling blast).
Also Ravenous dead, str=parry helps avoidance? Not sure about that’s worthwhile value though.
Currently use frost strike as my dump, but I’m hating it, uses a TON of my runic power when I use it, and usually leaves the “!” moments with…”hmmm no cool power=no IBF, going to lay down guys.” I prefer to have the power used on rune strike or something just better. (The 1 saving grace is it can’t be parried, but still debating it, searching for better).
Last thing, for new DK tanks, if you are not in Raids get hungering cold, its rather useless in raids, but good in PvP+heroics. Its a quick “you all have frost fever/interrupt spells and WW/give the healers a breather if groups not spamming aoe.” For 5 man instances, its my favorite skill, and I don’t have it now for raids cause everything is immune or there’s no chance to use it.
Total Comment by Gelsk: 1
by Deathnaut, on June 14 2009 @ 2:53 pm
Hi. Umm on the frost build, wouldn’t it make more sense to minor glyph blood tap instead of one of the others? Because then you could use it as an oh shit button without losing health. maybe by putting blood tap and unbreakable armor in a macro so you have something to push when all your runes are on CD.
Total Comment by Deathnaut: 1
by Dedbitt, on June 17 2009 @ 12:49 pm
Gelsk – Keep in mind DPS is not your job, aggro and surviving is. Save the runic power for emergencies and only worry about doing more damage if you are have aggro issues. Keeping diseases up, especially if you are the only death knight, helps the raid but getting every big hit you can in is not worth risking death.
by Dedbitt, on June 17 2009 @ 12:49 pm
Deathnaut – You could, if you use Blood Tap a lot and don’t care for one of the others. It is the only other minor glyph I would say is viable.
by Thalron, on June 18 2009 @ 1:35 pm
Hi,
I use this frost build for my tanking and it does work great for me. Im new to tanking, but have no problem to tank any hc instance (I did tank all of them with my guild with defence skill under 500 – we have great healer I know) and my def is still bellow caped. I tank now 10man VOA and Naxx no problem. I have to say I had some problem with aggro before but find out it was because my skill rotation wasnt perfect and Dps guys didnt give me time to grab aggro (usually other DK are a problem) . I love short cd of D&D I do have it glyped also.
For bosses I find great to use Death Chill and Howling Blast for start it gives a lot of threat, also for multi mobs I use the same tactic many times and it work well (crit from HB 4k-5k on 3-5 targets its nice).
Also I never expirienced lack of Runic Power and Im using FS a lot as my RD. My dps is betwen 1.2k-1.7k depends inst and this is plenty to keep aggro.
Anyway, I have a problem to find a list of enchants I can use on my tanking gear (Dedbitt something like you have done for your pvp set up will be great), I know it all depends of what stats you have (def caped or not yet) but if you can give 2-3 enchants for each gear slot will be graat and will make life for many ppl easier.
Thanks
Total Comments by Thalron: 2
by ege dai, on June 22 2009 @ 9:01 am
What glyphs to use in frost spec. Urgent.
Total Comments by ege dai: 4
by ege dai, on June 22 2009 @ 9:01 am
and gems please.
Total Comments by ege dai: 4
by Dedbitt, on June 23 2009 @ 10:19 am
ege dai – The glyphs are listed in the talent links. Gems are about your needs, there isn’t a standard set. When in doubt just make sure your meta gem is active and then stack stamina gems.
by Dedbitt, on June 29 2009 @ 1:25 pm
Thalron – I have posted an earlier gem and enchant for tanking post, check it out.
http://www.gnomedk.com/2008/12/18/gems-enchants-for-tanking/
by RueRyuzaki, on July 1 2009 @ 2:12 pm
okay… so with the frost spec im using of urs… i have a probly with hitting mobs sumtimes with howling blast… since its a spell i believe the hit rating for it needs to be 17%… correct me if im wrong PLZ… well i have mabey room to spare 1 gem for getting my hit rating w/o lowering my def below the cap or getting rid of any dodge/parry… but my question is… is there a way to get virulence instead of sumthing else w/o hurting the aggro im doing already? i do tend to keep it most of the time but every now and then the dps’ers thend to pull the aggro cuz my atks will miss and i wont get the aggro points for it…
Total Comments by RueRyuzaki: 5
by Dedbitt, on July 1 2009 @ 3:28 pm
RueRyuzaki – 17% is the spell hit cap, you are correct. If you wanted Virulence I would suggest pulling points from Bladed Armor. This will lower your aggro output a bit, but as you’ve noted not hitting is worse than hitting for a bit less. And don’t forget hit enchants to gloves and boots that are available.
by Thalron, on July 2 2009 @ 11:03 am
Hi, thanks for all your responds.
My def is at the moment 547 so caped – I don’t know should I still spend points (gems) in to def/def rating or go for dodge/parry? Is this give me much? My friend recommend me to still use def rating gems (he is warrior tank), but I don’t know my dodge and parry is really low.
Thanks
Kind regards,
Jarek
Total Comments by Thalron: 2
by Dedbitt, on July 2 2009 @ 11:30 am
Thalron – Dodge gems beat defense post cap and parry for DKs. Going over def cap isn’t a bad thing, it does add to dodge, parry, and most importantly miss, but point for point you’ll get more avoidance from a dodge gem if color isn’t an issue. That being said a lot of tanks I know stack stamina gems over anything else. I would say gem for the stats you feel weak in. You can always regem later as you get different gear and stat balance changes.
by Skare, on July 2 2009 @ 7:16 pm
Hey there, few questions for you
Ok i’m in a dilema. I’m currently tanking ulduar with my guild, i’m one of the off tanks for 25 man and the off tank/main tank for my 10 man group. My problem right now is that im having trouble holding aggro on multiple enemies, for example the “arena” of the Thorim fight. I’m also finding it difficult to hold aggro once i get it, and im having to use almost all my spells to keep the aggro, which doesnt give me time to have the refresh before the next wave of adds sometimes. My Glyphs are: Glyph of Dark Command, Glyph of DnD, and Glyph of Unbreakable Armor for majors, and i have no minors. I’m in a frost tank spec, with 8 pts in unholy and 7 in blood. Any pointers?
Total Comment by Skare: 1
by Binder, on July 4 2009 @ 1:52 pm
I’m a new 80 DK tank. I’ve specced your unholy build, but I have a noob question. I understand that the runic power dump for Frost tanks is Frost Strike, but what is the “usual” runic power dump for Unholy tanks? Is it Death Coil, Unholy Blight, or Rune Strike? I imagine it depends on if you are single target tanking or AoE tanking, but I would love some feedback. Thanks!
Total Comment by Binder: 1
by RueRyuzaki, on July 5 2009 @ 11:13 pm
u were telling thalron that most tanks u know stack more stam than anything else… but… could u possibly tell me wat most of ur friends dodge/parry %’s are at? just to compare mine to ur friends that are good tanks
thnx!
Total Comments by RueRyuzaki: 5
by Hemotoma, on July 9 2009 @ 6:53 am
I’d just like to point out that defense rating is better avoidance point-for-point than straight dodge/parry rating until you hit diminishing returns at around 555 def skill for DKs as well as warriors/pallies. It annoys me to no end people calling 540 a “cap” when it’s a bare minimum.
IBF also benefits greatly from defense skill up to and beyond the diminishing returns point, allowing a DK to “eat” damage that would fold other tanking classes. Most notably there is the Plasma Blast ability of Mimiron phase 1, where DK tanks can take 3-4 blasts during the fight (depending on spec) while other tanks can take 2 with creative use of cooldowns.
Total Comment by Hemotoma: 1
by Dedbitt, on July 9 2009 @ 11:04 am
RueRyuzaki – Total avoidance is usually 20% and up. They are tanks in raid epics, but then you don’t get a lot of gem slotting going on until you are in raid epics.
by Neltron, on July 13 2009 @ 3:42 pm
Hey there, just wanted to say your website has been a great help in getting me prepared for end-game stuff on my DK. I have a possibly stupid question… is there any reason you don’t include Plague Strike in your single target Frost rotation? I’m so used to applying both diseases first thing, so that confused me a little. Also, do you have any information on the best glyphs to use for Frost tanking? Thanks!
Total Comment by Neltron: 1
by Hayt, on July 23 2009 @ 9:12 am
Hey, your tank guide is very informative and extremely well thought out. I was wondering, i know defensive spells are even more flexible and oh shit buttons, but i was wondering if there is a sort of rough rotation for procing defensive spells like unbreakable armor, and if there are specififc situations where youd want top proc them.
thanks
Total Comment by Hayt: 1
by Devon, on February 14 2010 @ 9:24 pm
Hey thanks for the article. I was wondering why your Frost build had 2/2 Two-Handed Weapon Specialization from the Blood tree AND 3/3 Threat of Thassarian in the Frost tree. Those seem to be conflicting and a waste of either 2 or 3 points, since one promotes 2H weapons and the other promotes Duel Wield.
Total Comment by Devon: 1