Raid Glyphs

One thing that can be overlooked from all of the patch 3.0.8 changes we went through is a lot of our glyphs can tuned, too. For the most part the negative effects of a glyph were removed, but a few changed almost entirely. I don’t want to go over the changes themselves (breaking news sites and blogs are good for that) but rather do a favor for both death knights and inscribers out there. What death knight glyphs are actually useful?

Minor Glyphs

These are easy. There are only three good minor glyphs, and they are good for any build of DPS or tanking death knight.

[Glyph of Blood Tap] might be useful, but what’s 6% of your base health in a raid environment? [Glyph of Corpse Explosion] would be really neat when it happened, if only Corpse Explosion wasn’t lame. And again, in a raid environment, you should be healing yourself or your ghoul so [Glyph of Death?s Embrace] is useless.

Major Glyphs

Now we get some glyph distinction between DPS builds and tanking, but you may be surprised at the amount of overlap there is.

Examples of build and glyph combinations:

    Blood DPS – Icy Touch, Obliterate, Plague Strike

    Frost DPS – Frost Strike, Icy Touch, Obliterate

    Unholy DPS – Bone Shield, Ghoul, and Icy Touch

    Dual Wield – Bone Shield or Frost Strike (depending on exact spec), Ghoul, Icy Touch

    Unholy Tank – Bone Shield, Death and Decay, Icebound Fortitude

In the end choose your glyphs based on your talents, your rotation, and what abilities you actually use on a regular basis, the most powerful of which take precedent. Glyphs can add a lot to your performance so treat them like you do enchanting and gemming your gear.

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